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by dominik posted 1204 days ago

There is an ibook "the art of moving points" by Brian Tindall. It comes with a bunch of videos with further explanations. You can find a few examples here:

It also covers modelling and is not application specific.

Not really rigging books, but I always have those on my desk and look things up in them more frequently than in any rigging book I read so far.

  • "3D Math Primer for Graphics and Game Development" - Ian Parberry

  • "Animal Anatomy for Artists" - Eliot Goldfinger

  • "Practical Maya Programming with Python" - Robert Galanakis

  • "Classic Human Anatomy" - Valerie Winslow