Rigging Books by JaschaW posted 112 days ago | 5 comments Hey all, I have come across books like Rig it Right! as well as The Art of Rigging book series. In my opinion, I think that they are aging a bit now... Curious to know if anyone knows of any other good rigging books? by Oddsock posted 49 days ago Animation Methods - Rigging Made Easy! by David Rodriguez (He also got some Youtube videos) Maya Techniques - Hyper-Realistic Creature Creation by Eric Miller and others (very old, but maybe useful) by chalk posted 52 days ago Umm.. Visualizing Quaternions Numerical Recipes Python Cookbook Python Pocket Reference Maya & Python for Game Developer Any linear algebra book An Actor Prepares The Animators Survival Kit The illusion of Life, Disney Timing for Animation Stop Staring Any of the Edward Muybridge books studying motion. by dominik posted 109 days ago There is an ibook "the art of moving points" by Brian Tindall. It comes with a bunch of videos with further explanations. You can find a few examples here: http://hippydrome.com/iBookExmpls.html https://vimeo.com/hippydrome It also covers modelling and is not application specific. Not really rigging books, but I always have those on my desk and look things up in them more frequently than in any rigging book I read so far. "3D Math Primer for Graphics and Game Development" - Ian Parberry "Animal Anatomy for Artists" - Eliot Goldfinger "Practical Maya Programming with Python" - Robert Galanakis "Classic Human Anatomy" - Valerie Winslow by Orkah posted 110 days ago Yeah, book are a little old but they are usual better advice on rigging than most videos you can find about rigging. Here are some book I ve stumbled upon, "Animator friendly rigging (Jason-Schleifer_2006)" and "Quadruped Animation Friendly Rigging (Javier-Solsona_2007)" these two are really good. A bit old but really good? by vshotarov posted 110 days ago I've seen some old videos by Jason Schleifer and I thought they were really nice, so I'd be interested in having a look at that book.