How to test rigging code?
Does anyone have experience with automated tests for rigging code? It's hard to run standard unit tests for rig modules, as they often consist of mutable objects and only run in the 3D art software. Also, if you would find a way to run unit tests, this only means the code executes without errors, but how do you check whether the rig actually does the right thing or not?
Cheers!
So, I myself have never done any automated testing, but I have a couple of resources to look into in the future.
It's a really cool question and I'd be really interested to see how people have approached this as well, so I hope we get some tips and ideas.