So I recently started to learn rigging in sideFx Houdini. And I am curious to know if any off you have tried it. As I see it for the level I am at, rigging in houdini seems so simple compared to maya rigging. Since you can plug math expressions in any channel you want, or just link channels together so easily. I have not yet tried to mes with deformation enough to really talk about that.
Has anybody tried this? Does anybody know of a houdini maya workflow? Is it used in productions? Am I just loosing my time learning this awsome rigging tool?