Hi, I would like to discuss a a way of rigging a certain character. One of the animator in my class would like to animate a puppeteer and he s puppet, and although he could just animate both of them separatly and make it look like the puppet is responding to the puppeteer s movement, I personnaly found the challenge really cool. So I would like to know if any of you master riggers have thoughts on this. How would you go about it. My first thought on the matter was to set up a FullBodyIK on the puppet and connect different parts of it to another rig (puppeteer) and try to make it react as I want to the puppeteer s animation. But I think that would be too linear of a movement to be realistic. I also thought about dynamics, but as we know it is not a reliable way of animating (I think) because it would cause random movements on the puppet and would slow perfomance way down. If you have any idea, please share =). Good luck to you all.