Hello everyone! I'm new to this forum but I hope I will stay for very long!
I'm rigging this character at the moment and it gives me some weird trouble when binding curves to the mesh. I want to control the eyebrows (for example) with curves so I build a CV curve, add clusters to the curve to move different points. When I add influence of the curve to the, already skinned, mesh I get lags. If I try to move anything it lags even though it worked fine before. I made sure to check on "use components" under skin cluster but it's not helping. I already used that setup on my rigs before and never had a problem with it until now, so I believe it has something to do with the mesh?
I'm thankful for any ideas you guys might have :)