Question on how to make a generic Custom Maya API Node

by JaschaW posted 165 days ago

Hi all,

I would like to find out if anyone has suggestions on how to create a script that can easily be edited to create a custom Maya node with just adding in some arbitrary values of any type.

Basically, I would want to be able to specify an attribute type (string type, float type, ect), and to be able to fill in the values for those types and have the script generate a custom node easily.

Excited to hear back any suggestions.