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DQ blend weight and the model turning black

by user219 posted 14-08-2018 | 2 comments

Howdy, I was wondering if anyone ever had a problem of a model turning black after starting to paint DQ blend weights? It would go away if I scrub the timeline and the moment I move a control it would revert to black again.

If I go to the skin cluster node and switch the mode back to classic linear the problem goes away along with the handy dual quaternion influence.

Cheers.

 

by user307 posted 31-12-2019

Hi guys,

The Dual Quaternion method should be black by default. I think, that is the indicator that no area on your mesh is being controlled by the DQ method. I usually paint the writs, forearms, knees and hips to maintain a better volumes in those areas when the meshes are twisting in some tough poses.

I think of it as the ability to layer another weight map on top of the classic linear weight map the skinCluster offers.

Anyway, I hope that helps.

-R

 

by user3 posted 16-08-2018

I think i've had this problem with weight blended, but I don't remember ever having it with DQ. Try turning the deformUserNormals attribute on the skinCluster off.