DQ blend weight and the model turning black

by mwessels posted 371 days ago | 1 comment

Howdy, I was wondering if anyone ever had a problem of a model turning black after starting to paint DQ blend weights? It would go away if I scrub the timeline and the moment I move a control it would revert to black again.

If I go to the skin cluster node and switch the mode back to classic linear the problem goes away along with the handy dual quaternion influence.


by vshotarov posted 369 days ago

I think i've had this problem with weight blended, but I don't remember ever having it with DQ. Try turning the deformUserNormals attribute on the skinCluster off.