Get center point of a edge loop selection by user9 posted 02-11-2017 | 5 comments How to get a center point of the selected edge loop ? Thanks by user92 posted 30-11-2017 you guys are super smart, here is my dirty way of doing it, you must select the edge loop as well, https://paste2.org/Md92wkap by user29 posted 08-11-2017 Hi Denilson, reading a bit in PyMel, I found this solution with MeshEdge getPoint import pymel.core as pm def locatorMedian(): """ given an edge(s) selection, creates a locator in the median position """ x_pos_list = ; y_pos_list = ; z_pos_list =  oSel = pm.selected(flatten=True) for edge in oSel: xVertex = edge.getPoint(0, space='world') x_pos_list.append(xVertex) yVertex = edge.getPoint(0, space='world') y_pos_list.append(xVertex) zVertex = edge.getPoint(0, space='world') z_pos_list.append(xVertex) xPos = sum(x_pos_list)/len(x_pos_list) yPos = sum(y_pos_list)/len(y_pos_list) zPos = sum(z_pos_list)/len(z_pos_list) pm.spaceLocator(p=(xPos, yPos, zPos)) locatorMedian() by user7 posted 02-11-2017 hi denilson, I found a quick way to find what you are asking for, the only problem is that you have to select edge loops before running the code. https://paste2.org/51B10sxC hope this helps. cheers by user3 posted 02-11-2017 Oh, that's a really clever way to do it! I wouldn't have thought to take it from the manipulator. Here's what I've been doing. import maya.cmds as mc boundingBox = mc.exactWorldBoundingBox(mc.ls(sl=1,fl=1)) boundingBoxMin = boundingBox[:3] boundingBoxMax = boundingBox[-3:] centre = [(boundingBoxMax + boundingBoxMin)/2, (boundingBoxMax + boundingBoxMin)/2, (boundingBoxMax + boundingBoxMin)/2 ] by user9 posted 02-11-2017 thanks, i will give it a shot. didn't know that I could retrieve the manipulator's position.